Thursday, July 2, 2009

weapons

So I know this might be a little out of sync, but it's what I've been working on. The majority of the art I do is 'concept art,' very illustrative and at the opposite end of the spectrum from the expressive art we are more familiar with. I have pages and pages of this kind of stuff, little vignettes of an item, some kind of vehicle, or a piece of architecture. The kind of stuff you would see in a 'making-of' type of book about a movie or video game.

I've tried to utilize color temperature and lighting, texture and spatial relationships. All the standard techniques apply, crit away!

4 comments:

Michelle said...

I'm not really a fan of the little captions by some of the weapons. I think you need to decide if this is an informative thing that would be in like a D&D manual or on a video game when you are choosing a weapon, or if it for more aesthetic purposes in like a "making-of" type thing. Right now I think the little captions are not enough to be really informative, but they are big enough to distract from the actual illustrations.
So this reminds me of a game manual, but the weapons need more info to be in a game and the layout right now would not accommodate more information so I think the layout would have to be more simple, like all the weapons lined up with the info below each one.
Or, if it's for more aesthetic purposes like concept art, I would say eliminate the text completely; Because I can tell that the one is steel, I can tell that those hammers are stone...
I also don't think that hand needs to be there on the left. It's clear where the weapons should be held, (even to a newb like me).
I really like the illustration on the right. It enhances the composition and adds intrigue but is not distracting.

Brandt said...

Having recently played some Mortal Combat w/ Tyler I love the big hammers and axes. That aside Michelle made excellent comments on layout and purpose. I would consider getting rid of the white outlines if possible. I find them distracting. Unless one was highlighted as though it was selected. The one he is holding in the background illustration.

Alyssa Harper said...

Some excellent comments have been made already. The weapons look wonderful.

The only crit I have at a glance is with the armored figure in the background...he looks a little stiff, like he's just hanging in midair. I think he's supposed to be engaged in jumping forward, but the detail that stops me from believing that is the hanging bit of fabric in front of his right thigh...it should probably be pressed against his leg rather than flipping forward. Having the figure in a more forward movement might actually strengthen the composition, as it would re-focus my interest on the weaponry in front of the figure (right now my focus just slides off to the right side via his arm and leg).

I also might make the figure a little bigger. He's the same size as the weaponry right now...which kind of groups him in as part of the set, when I think he's just supposed to be a background detail.

Tyler Vance said...

Geoff,

I think I like the narrow-headed hammer the best, the one below the hand. It's not so identifiable as classic medieval, like the other ones are, especially the crown mace and flail. The stone ones are pretty good this way, too; they seem like heavy chisel hammers for some kind of craft.

I can see the interchangability component in the axe looking thing, but not so much the others. Going back to the octagonal shaft would help industrialize them more.

Like the textures, although I don't see them well because of the size of the objects.