
I stayed up all Thursday night doing this. The piece has a faux rock frame around it; I think it compliments the brick nicely
the biggest issue is how muddy things are. lightened it up, and adjusted the lighting of the background to be consistent with the top down set-up on the figure. Tyler has a similar thing going on in his portrait.
this is to mimic really squinting your eyes to see the value relationships. overall the figure is done pretty good in terms of top down. it was lacking a few distinguishing planes, but the biggest issue is the consistency of the hair. the shadow side just wasn't really darker than the light side.
just some refinements in the modeling and details. the biggest issue was the hair. it fell behind the neck, but there was no ear behind the bangs. so i just brought it forward instead of painting in an ear. and always remember catchlights in the eyes, it gives it life. even if there isn't that photographic key light reflecting into the eye, there are those little points that are reflections in the wetness of the eyeball. without them you either have a corpse or a statue.
this phase actually should have been done first, when you flip it you can see the issues in the structure much more easily. being that for you this is an actual painting, you need to find a mirror to hold it up into. correct your structure before moving on to anything else.
for comparison. and i included the color for kicks, just layed the colors over the modified B/W, you can see the discrepancies in the modifications. didn't modify the color, maybe another time.
i did this as my warm up for the day. just some speedpaint for about an hour. i crunched the original post (on the right) into B&W to really look at values. the problems become more clear.
I've tried to utilize color temperature and lighting, texture and spatial relationships. All the standard techniques apply, crit away!